package
{
	import net.flashpunk.Engine;
	import net.flashpunk.FP;

	public class Main extends Engine
	{	
		var MainWorld:HelloWorld = new HelloWorld();
		public function Main():void
		{
			
			super(800,800,60,false);
			trace("Hallo, world");
			
		}
		override public function init():void
		{
			trace("FlashPunk has started successfully!");
			FP.world = MainWorld;
		}
	}
}